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Boss Battles
TF2Fix
Rocket
Latest Content Stay Close to
Cart!
Blog Mon May 14
Update Day!
Blog Sat May 12
Boss
Battles 1.2
Plugin Fri Apr 20
Rocket
Plugin Fri Mar 30
TF2Fix
Plugin Sun Mar 18
|
Welcome to MSTR
MSTR makes free apps, videos, and stuff.
Hybrid / Blog /
Updates and Releases / Upcoming
Update Day!
(Sat May 12 2012 @ 10:45 PM)
The following SourceMod plugins have been updated:
The new TF2Fix boasts several new fixes, Quick Spectate now has adminmenu
support, and, of course, Fake and Force has been reworked to use the new chat
colours introduced in a recent TF2 update.
Plugin: Boss Battles 1.2
(Fri Apr 20 2012 @ 2:00 PM) Boss
Battles, a plugin for Team Fortress 2, has been updated to version 1.2!
This new version boasts several new features and improvements:
 | Major changes
 | New DEFAULT gamemode: ARENA (sm_boss_gamemode 1) - No respawning! The
boss wins by eliminating all of RED team. |
 | New gamemode: STOCK (sm_boss_gamemode 1; sm_boss_stock_lives
<number>) - Same as Arena, except you can respawn a certain amount
of times. |
 | Setup time: Before the battle starts, players have a chance to hear
what class the boss is playing and change their class accordingly (it
feels, and pretty much is, the same as VS Saxton Hale Mode setup time) |
 | Main menu (/boss) for players to get access to commands easier |
 | Damage tracker (/bossdmg <number>) tracks your damage and the
top <number> damagers that round, live! Specify any number you
want from 1 to 8, if your monitor is big enough you'll love having 8
slots! |
 | Spies are now allowed to use their knives, backstab removes 10% of the
boss's max HP (20% for double bosses, changeable or disable-able via
cvars) |
 | Medics now allowed in double bosses, their mediguns heal the other
boss for 20 HP per second |
 | Boss health is now tracked by the plugin (overheal decay is completely
gone) |
 | Boss health is now accurately represented by the TF2 health meter
(e.g. 2000 out of 5000 HP will have the + meter be filled by 40%) |
 | Almost all weapon balancing moved to TF2Items, much more added |
|
 | Not-so-major changes
 | Admin menu support, since apparently some of you still manually start
battles (SO BRAVE) |
 | Queue points are saved on disconnect |
 | Much better boss HUD, no longer a CSAY, and is always shown to the
boss |
 | A random unusual effect is applied to most boss weapons |
 | Top 4 damagers is displayed on round end |
 | INFINITE infinite ammo (not just 99303 ammo) |
 | Added 24 new random showdown strings |
|
 | More-like-minor changes
 | AUTOMATIC BATTLE CRIIIIES! |
 | New Administrator responses for double boss battles |
 | "IT'S OVER 9000" from VS Saxton Hale Mode plays if the
client has it. (It is up to you if you want your server to have clients
download it) |
 | Doors are now forced open, not removed |
 | Cart triggers are now disabled, not removed |
 | Normal function of doors and cart triggers is restored on battle end,
the map no longer has to be restarted |
 | Medic bot-bosses are now forced to change class since they don't work
(VAAAAALVE!) |
|
 | Changes that wouldn't even have been changes if I had made them changes,
or something
 | sm_boss_timebomb now defaults to 0 (Off) |
 | sm_boss_taunt_dmg now defaults to 9001 |
 | sm_boss_advertisements now defaults to 180 seconds (three minutes) |
 | sm_boss_auto_wait must now be at least 10 |
|
 | Bugfixes
 | Fixed a case where battles would not start automatically |
 | Fixed the plugin starting battles when the server has just one or two
players |
 | Fixed taunt kill-kills and telefrag kills in a double boss instantly
ending the battle |
 | Fixed feign deaths counting as kills for bosses |
 | Fixed players being able to activate resupply lockers |
 | Fixed the plugin trying to PrintToChat to the server console |
 | Fixed beacon/timebomb not being disabled when the boss destroys a
building |
 | Fixed Pyro's taunt kill damage not being increased |
 | Fixed bosses getting a queue point as soon as their battle ended for
damaging themselves |
 | Fixed !bossdmg glitching if the former boss used it outside of a
battle |
 | Fixed !bosshp not showing how much time until you can use it again in
double boss battles |
 | Fixed incorrect colour application on showdown winner lines |
 | Fixed "PROPERTY DAMAGE" sometimes displaying when the boss
kills a sapper |
 | Fixed several instances where the plugin would attempt to CPrintToChat
to the server console |
 | Fixed Engineer bosses using the Widowmaker getting infinite metal
(ammo) |
|
 | Code changes
 | Code cleanup (barely) |
 | Switched admin checks to CheckCommandAccess() |
 | Removed unnessescary checks for IsClientConnected |
|
Plugin: TF2Fix 1.1
(Sun Apr 8 2012 @ 7:45 PM) TF2Fix, a
fix for Team Fortress 2, has been fixed to fix 1.1.
This fix fixes a few problems with the fix and adds a few new fixes:
 | New fixes:
 | Fixed on hit attributes not applying to boss characters (HHH/MONOCULUS!) |
 | Fixed critical hit sounds not playing when attacking boss characters
with crits |
|
 | Other stuff:
 | Fixed the response fixes playing a different random sound for every
client that heard the sound |
 | Spy Intelligence exploit fix improved, FlaminSarge pointed out the
existence of m_hItem |
 | Removed Manmelter icon fix, it was fixed in base TF2 |
|
Plugin: Rocket 1.1
(Sun Apr 8 2012 @ 4:35 PM) Rocket, a SourceMod plugin for Team Fortress 2, has been
updated to version 1.1 This new version allows admins to choose players to
rocket via the admin menu.
Plugin: Rocket
(Fri Mar 30 2012 @ 1:00 PM) Rocket, a SourceMod plugin for Team Fortress 2, has been
released!
This new plugin lets you slay players in a totally new way. Learn
more.
Plugin: TF2Fix 1.0.1
(Sun Mar 19 2012 @ 11:21 AM) TF2Fix, a
fix for Team Fortress 2, has already been fixed to fix 1.0.1.
This fix fixes a few problems with the fix:
* Little bit o' optimization
* Millisecond (or whatever) timer now runs every 0.15 seconds instead of 0.1
* Spies are no longer affected by the Kunai exploit fix if their max HP is over
200 (and it never is in a real game, unless TF2Items is used)
* Undocumented changes: Didn't not fix anything
Plugin: TF2Fix
(Sun Mar 18 2012 @ 1:12 PM) TF2Fix, a SourceMod plugin for Team Fortress 2, has been
released!
This brand new plugin fixes exploits and glitches with the base TF2 game. Learn
more.
KillIconsMod 280
(Thu Feb 16 2012 @ 2:35 PM)
KillIconsMod, the pack of
improved kill icons for Team Fortress 2, has been updated to version 280. This
new version is compatible with the latest version of the game includes even more
friggin' icons:
 | The Shotgun and Pistol icons now show you which class made the kill! |
 | Flare Gun icon added--has orange trail behind the flare |
 | Changed icons:
 | Rocket Launcher |
 | Minigun |
 | Iron Curtain |
 | Scottish Resistance |
 | Train |
 | Telefrag |
|
 | More mod support:
 | Krakatoa (Flare Gun/Detonator) |
 | Depraved Defacer (Kukri) |
 | Compensator (Sniper Rifle) |
|
 | Lever Rifle icon is smaller, looks more like Scattergun icon |
Plugin: Boss Battles 1.1.2
(Mon Jan 25 2012 @ 9:57 PM)
Boss
Battles, a SourceMod plugin for Team Fortress 2, has been updated to
version 1.1.2.
This new version fixes a few glitches here and there that were introduced in
1.1.1, and adds a few goodies:
 | sm_boss_map_extension (1/0, def. 1) If 1, and sm_boss_auto is 1 or
2, the map will be extended by 60 seconds if the boss didn't do
anything. |
 | Console can now use bosshp/bossdmg. |
 | You may no longer enter the opposing team's spawn. |
 | Fixed !bossdmg replying to all players. I don't remember
implementing that either o_o |
 | Fixed frequent error on line 705 |
Plugin: Boss Battles 1.1.1
(Mon Jan 16 2012 @ 3:08 PM)
Boss
Battles, a SourceMod plugin for Team Fortress 2, has been updated to
version 1.1.1.
This new version improves upon 1.1 by fixing several bugs and balancing
weapons:
 | Player
weapons balanced a bit, without using TF2Items (yet)
 | The
Candy Cane restores 20% HP on hit (up to 125) |
 | The
Fan o' War no
longer marks the boss for death. Instead, a hit on the boss increments
its damage by 10 (hit #1 does 5, #2 does 15, #3 does 25, etc.) |
 | The
Half-Zatoichi is no longer allowed to due its insta-kill mechanic. |
 | The
Powerjack adds +35 HP on hit (up to 260) |
 | The
Eyelander/HHHH/N9I adds a head to the Demoman on hit (+15 max HP and
faster move speed) |
 | The
Machina now does 600 damage on fully charged headshot (from 518) |
|
 | Bosses
no longer get infinite amounts of:
 | Mad
Milk (useless for the boss anyway) |
 | Heavy
food items |
 | Jarate
(Sniper Boss + infinite Jarate + Bushwacka = Christian Brutal Sniper v2
= no) |
|
 | Admins with the cheat flag can no longer always use !bosshp, and have to
wait just like everyone else. As an admin, I find it unfair. |
 | Fixed the bajillion translation errors on server start (a.k.a. fixed
FlaminSarge needing to show XP how translation files actually handle
#format) |
 | The plugin and translations now use colors.inc for better translation
support and moar colours |
 | Taunt kill and telefrag damage now defaults at 25% (up from 20%) |
 | The tip interval's default value is now 120 seconds (up from 90) |
 | You can now bind sm_bosshp and sm_bossdmg to keys without having to use
the say command (e.g. "say /bosshp") as these commands now use
PrintToChat instead of ReplyToCommand--their output will always be displayed
in the chat, not just the console. |
 | Technical stuff as suggested by FlaminSarge, like, such as, AutoExecConfig
and GetAdminFlags, that'll make configs/adminchecking work better |
 | The
plugin now announces "DECAPITATIOOONNN!!!" if a boss was killed by
a sword. |
 | "PROPERTY
DAMAAAGE!"
 | This
line now rolls for a chance to print even if the building wasn't
finished construction. |
 | Increased
the change of this line printing to 5% (from 1%) |
 | This
line now always prints on destruction using Heavy fists. |
 | Why
does any of this matter? lol, i dunno. |
|
Plugin: Boss Battles 1.1
(Thu Jan 12 2012 @ 8:50 PM)
Boss
Battles, a SourceMod plugin for Team Fortress 2, has been updated to
version 1.1!
This long awaited update brings several new features to the table:
 | Major
changes
 | Added
DOUBLE BOSS support!!!
 | sm_doubleboss
<target> - Sets someone as the first double boss. After
that, use sm_boss on someone else, and bam! Double boss! |
 | If
automation is on, or you use sm_bossshowdown, there's a chance a
double boss will happen instead! (Configurable by cvar) |
|
 | AUTOMAAATIOOOOONNNN!!!!!
 | sm_boss_auto
1 to use the new queue system! |
 | sm_boss_auto
2 to have a showdown on every round end! |
 | Whichever
one you pick, just add that command to your config, and you can
safely leave your server. It will completely manage itself! |
|
 | L-O-D-S-OF-S-E-E-V-ARS.
What's that spell? Loads of cvars! (Probably)
 | Automation,
boss health, music, boss HUD, availability of !bosshp, unlimited
ammo and more are now all configurable by cvars. |
|
 | Translation
support added! Need a translator(s) here! Languages already in, by me:
 | French |
 | 1337
Speak |
 | Feel free to grab a copy of boss.phrases and translate it into
your language, then send it in |
|
|
 | Player Commands
 | sm_bosshp - Check the boss's HP. Users can use it every 30 seconds--admins
always can. |
 | sm_bossqueue [player] - Gets the player's queue points, if the
server has automation set to 1. They can also specify a player to get
their queue point total. |
 | sm_bossreset - Resets their queue points to 0. You no wanna be boss?
You no gotta be boss. |
 | sm_bossmusic
[on/off] - Toggles music for themselves. The old sm_bossmusic is now
sm_bosssong. |
 | sm_bosssongnext
[song id] - Gets the next song. Admins can put a number from 1-14 to
set the next song. |
|
 | Admin Commands
 | sm_doubleboss <target> - Sets someone as the double boss. Use
sm_boss on someone else afterward to start a double boss. |
 | sm_bosssong [song] - Formerly sm_bossmusic; starts a random boss
song. You can specify a song by its song ID, which is told to admins
when it the song is played. Doesn't have to be used in a boss battle. |
 | sm_bossmusicstop - Formerly sm_stopbossmusic. Stops the music. |
 | sm_bossqueueset <target> <points> - Sets a target's
queue points. Can be set to negative (although they can leave the
server to set it back to 0, heh.) |
|
 | Other Cool New Stuff
 | Damage
is now tracked. |
 | Now,
by default: (use cvars to toggle/change)
 | Bosses have 750*players HP. |
 | The
Boss HUD disappears at <4095 HP. |
 | Bosses
that lose 2000+ HP without getting a kill are timebombed and die
in 10 seconds. |
 | The
previous boss is not allowed to win showdowns. |
 | Once
a song ends during a boss battle, another one starts. |
 | Taunt
kills and telefrags deal 20% of the boss's max HP.
 | Boss
self-damage using the Equalizer's taunt does the same |
|
 | Messages
from the plugin start with "[Boss]" |
 | Players
can say !bosshp to check the boss's HP every 60 seconds. (Admins
always can) |
 | Tips
are shown every 90 seconds to keep players informed of commands
they can use. |
 | Admins
are informed of AFKs/slot wasters (those with 0 damage) on round
end. |
|
 | All
Boss Battle commands now require the cheat flag (n) |
 | Bosses
can now change classes 12 seconds or sooner into the battle. |
 | Added
a boatload of Administrator responses |
 | If
automation (sm_boss_auto) is 1 or 2, Waiting for Players is canceled
on map start. |
 | Bosses
can now press G (taunt button) again to cancel their taunt.
 | Depending
on how you guys like this feature, this may be made into its own
plugin for all players to use. |
|
 | Plugin
now sends messages to admins using PrintToChat() instead of sm_chat.
(for translations) |
 | func_door
and func_respawnroom entities are now deleted on battle start,
preventing bosses from simply camping inside. |
 | The
map is restarted on battle start--removes Engineer buildings and moves
back moveable props to where they spawn at. |
 | Bosses
become unstunned upon being hit with the two longest stunning taunts
(Skewered and Organ Grinder) |
 | Bosses
now get a kill for destroying a fully-built Engineer Building. |
 | Colourful
text! |
 | Added
basic Arena, Attack/Defend, and Payload map support by making the
following changes:
 | Arena:
Bosses regain health/ammo boosts on Arena round start, in case
they've lost them. |
 | Arena:
The battle ends if all RED players are killed. |
 | Payload:
Invisible Dispensers on Payload carts removed on battle start. |
 | All
maps: Setup doors are removed on battle start, making A/D and PL
maps playable if Cap Disabler is glitching the setup timer. |
|
 | The
boss HUD now:
 | Tracks
positive health gains. |
 | Shows
the high score next to the kill counter. It goes away once the
record has been beaten. |
|
 | Boss
Showdowns:
 | Csay
changed to "type x to be the next boss" (from "to
win") |
 | Confetti
is now displayed above the winner |
 | Winners
become the boss 5 seconds after winning (up from 3) and are
instantly moved to BLU upon winning. |
 | "type
x" stays on screen forever instead of <5 seconds (FOREEEVERRR...until
the showdown is won, of course) |
 | Using
sm_bossshowdown without specifying arguments draws a random one
from the predefined list of strings. |
 | Showdowns
are now case-sensitive. |
|
|
 | Bugfixes
 | Fixed overheal decay, for the most part. The
plugin will now give a little health to the boss every second to make
up for the decay. The boss will still lose ~1 HP
per one or two seconds. |
 | The plugin no longer uses unprofessional @blue targeting. |
 | Fixed
the Powerjack setting a Pyro boss's HP to 260--it now adds +75HP on
kill as normal. |
 | The
Eyelander/HHHH/N9I now adds +15HP on kill as normal. |
 | Removed the alive filter from boss commands. Dead players can now be
chosen as the boss. |
 | The boss battle ends if the boss disconnects. |
 | Fixed music not working after a map change |
 | Fixed SourceMod error messages (e.g. "No matching client")
not displaying |
 | Bosses that take damage from the Sniper's Huntsman taunt will be
immediately unstunned. |
|
Plugin: Fake and Force
(Wed Jan 4 2012 @ 12:14 PM)
Fake
and Force, a SourceMod plugin for Team Fortress 2, has been released.
This is another plugin on the {MSTR} Server that has been
private for a long time. This is the first final version, which lets you fake
and force the following events:
 | Fake:
 | Item drops |
 | Crafting |
 | Crate Unboxes |
 | Duel Earnings |
 | Item Purchases |
 | Achievements |
 | Server Disconnects |
|
 | Force:
 | Console Commands |
 | Chat messages |
 | Teamchat messages |
 | Taunts |
|
For more information, type sm_faf into console with the plugin installed or
visit the forum
post.
Plugin: All Kills Are...
(Tue Jan 3 2012 @ 8:41 AM)
All Kills Are...,
a SourceMod plugin for Team Fortress 2, has been released.
All Kills Are... is another simple plugin. With it installed, admins can
change the cvar "sm_all_kills_are" to the name of a kill icon, and all
kills/destructions will use that kill icon.
To disable it, simply clear the cvar:
 | sm_cvar sm_all_kills_are "" |
The source .sp can be located here.
Plugin: Ded
(Mon Jan 2 2012 @ 5:42 PM)
Ded, a SourceMod
plugin for Team Fortress 2, has been released. Ded[sic]
is a very simple chat plugin. Say "ded" and all clients will be
able to hear Heavy say "ded" (if they've downloaded the sounds, that
is) It also works for "icy spy", which, of course, is a part of TF2
and does not need to be downloaded to be heard. Download the .zip containing
all needed files, including the source .sp, here.
Plugin: Boss Battles
(Mon Jan 2 2012 @ 3:35 PM)
Boss
Battles, a SourceMod plugin for Team Fortress 2, has been released.
This is the public version of a plugin on the {MSTR} Server that has been
private for many months now. Since it was last used, the following has been
added:
 | Boss HUD |
 | More music |
 | Kill counter and high score |
 | Automatic team managing |
 | sm_bossmusic command to start music |
 | sm_bossshowdown command to start a typing showdown to determine the next
boss |
More features coming soon! Enjoy!
TF2 Mods Updated
(Sun Jan 1 2012 @ 1:00 AM)
Two sound modifications for Team Fortress 2 have been updated.
 | TimeSplitters Sound Mod
 | Added Eureka Effect sound mod |
 | Added Sci-Fi Gunslinger sound mod |
 | Added two crit received sounds |
|
 | BROFIST (high-five) Sound Mod
 | Now includes a backpack icon |
|
By the way, the TF2 section itself has been made a
lot better. Now you can fully preview mods before you download them!
KillIconsMod 270
(Wed Dec 21 2011)
What??? Yep, already. KillIconsMod, the pack of
improved kill icons for TF2, has been updated yet again. Version 270 changes:
 | Fixed Ambassador headshots showing up as, like, goomba headshots, or
something. |
 | Fixed the Wrap Assassin's icon not actually getting changed |
 | The Sharp Dresser's backstab icon is now that of the other knives. |
There. That should be all the embarrassing bugs until the next huge TF2
update. Sorry about the flood of KIM updates!
KillIconsMod 269
(Fri Dec 16 2011)
KillIconsMod, the pack of
improved kill icons for TF2, has been updated. Version 269 changes:
 | Fixed Rocket Launcher kills being reported as telefrags |
 | Once again changed the way how mod support works. It's now a bit
difficult to uncomment, but easier than before, and actually works
this time. |
Boy those are some embarrasing mistakes. To make up for them (barely) here
are some new TF2 videos. Three, to be exact.
KillIconsMod 268
(Fri Dec 16 2011)
KillIconsMod, the pack of
improved kill icons for TF2, has been updated. Version 268 works with the latest
version of TF2 (Australian Christmas 2011 update), as well as adding more of the
icons you love:
 | New kill icons for:
 | Widowmaker |
 | Wrap Assassin |
 | Phlogistinator |
 | Manmelter 3600 ZX |
 | Third Degree |
 | Holiday Punch |
 | Pomson 6000 |
 | Eureka Effect |
|
 | Redid:
 | Detonator |
 | Liberty Launcher |
|
 | Tweaked Cave Johnson's Lemon Launcher |
 | Fixed the blast in the Direct Hit's kill icon |
 | More mod support!
 | Dasher (Scout) |
 | Flip Off Taunt (Heavy) |
 | Corpsman's Cutlass (Medic) |
 | Krankensage (Medic) |
 | Victorian Blast (Multiclass) |
 | Saxton Hale's Fists (VS Saxton Hale) |
|
|
|